API Supported
Shader Model 5.1, OpenCL, DirectCompute 5.0, DirectX 12, OpenGL 4.5
Video Adapter Features
NVDEC support, NVENC support, Nvidia GigaThread technology, NVIDIA Mosaic, Full-Scene Anti-Aliasing (FSAA), GPU Tessellation, NVIDIA GPU Boost, OpenGL Quad Buffered Stereo Support, Dynamic Parallelism, 16x angle independent anisotropic texture filtering, Transparent multisampling, 32-bit per-component floating point texture filtering and blending, HDR Ready, 12-bit internal display pipeline, 32K Texture and Render Processing